

A retirement age of 65 will generally get us there, though there’s a few events that can push that by a decade. For making chapter 5 as easy as possible, we don’t want our starting three heroes to retire. In almost all strategy games, you do better by increasing your chances of future success rather than taking temporary gains or mitigating the downsides of potential failure. Every time you diverge from them, you better have a good reason.

Now, even I don’t follow those rules 100% of the time, especially if I’m comfortable with my chances and looking to make someone better for when they become legacy, but they’re your two touchstones. But when they conflict with one of our two main goals, we need to pass up on them. Here are some things we’re NOT aiming for:

You’ll take damage, get maimed, maybe even lose a person or two on the way. Keep in mind that they’re what you’re working towards, not failure conditions. Most of the other strategies and evaluations are built around one of those two keystones. Getting dodge/block up to have 100% evasion is an alternative that I haven’t really explored and won’t be talking about in this guide In order, the best ways to take 0 damage are: kill everything, be out of range of everything, or have armor/warding/temp hp to cancel out their attacks.
